Unlimited Sedition // Studio

UnSed
Media

Built in the Breaks. Define. Disrupt.

UnSed Media is not a corporate studio.

We operate in the margins — rapid development, sharp thinking, zero bloat. Every project is built with intention and executed without the overhead of an agency that bills you for meetings about meetings.

Studio Lead: Chris Martin
15 years of creative agency experience. Now building on our own terms.

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How We
Work

Every output from UnSed is built against four principles. Not as a checklist — as a reflex. After 15 years in agencies watching good ideas die in committee, we built a system that keeps execution ahead of bureaucracy.

E
Easy

If it's hard to access, it won't get used. Every output is frictionless by design.

A
Accessible

Built for real humans, not hypothetical users. Inclusive, intuitive, clear.

T
Time-Efficient

We respect your time. Rapid production without sacrificing craft.

T
Thoughtful

Speed is worthless without intention. Every decision is deliberate.

Our Divisions

One studio. Four active divisions. Each operating as a standalone entity — unified by philosophy, distinguished by output.

Client Services // SaaS
UnSed
Digital

Rapid application development, SaaS products, and strategic digital work. We build for clients who know what they want and can brief us properly. Minimum engagement: £2,000.

Web Apps SaaS Strategy
🎵
Six Active Brands
UnSed
Recordings

Six distinct music projects spanning horror black metal, anti-work pop-punk, satanic Delta blues, and beyond. Propagating independently across all platforms.

The Appleseeds Kitten Corpse Haemagoblin Where Dreams Die TattleTailz Black Blues
📖
Fiction // Interactive // Kids
UnSed
Publishing

From crime thrillers to cozy mysteries to Divergence choose-your-own-adventure horror — and UnSed Kids Publishing for the younger audience. Multiple imprints, one engine.

Jen Eric High Series Divergence Engine UnSed Kids
🎮
Interactive Fiction
UnSed
Interactive

The Divergence Engine — our proprietary system for rapid interactive narrative production. Choose-your-own-adventure, branching horror, and digital experiences built for itch.io and beyond.

The Mako Incident Itch.io Divergence Engine
🔢
Free Tool
How Screwed Are You?

Our Effective Hourly Rate Calculator. Enter your salary, commute, and hours — find out what you're actually earning. The tool that started a conversation. Free. Always.

Try the Calculator →
Built in the Breaks. Everything you see was made in stolen time.

UnSed wasn't funded. It wasn't incubated. It was built in 20-minute windows, lunch breaks, and late nights. That's not a limitation — it's a methodology. Constraints make you sharper.

01

Define the Outcome

No vague briefs. No 'let's see where it goes'. We establish what done looks like before we start.

02

Build in Bursts

20 minutes of focused execution beats 4 hours of open-ended tinkering. Every time.

03

Ship, Then Polish

EATT™ is not an excuse to cut corners — it's permission to stop over-engineering before launch.

04

Propagate Everything

Every output is a seed. Music, books, games, tools — released, indexed, and left to find its audience.

Work With Us

We work with a small number of clients at any one time. We're selective, not precious — if you have a real project with a real budget, we want to hear from you.

A Good Fit

  • Professional email address and clear brief
  • Defined budget (minimum £2,000)
  • Comfortable with 50% upfront deposit
  • Specific scope, not 'we'll figure it out'
  • Values speed and strategic thinking over committee approval
  • Has used the internet before

Not a Fit

  • Gmail-only with no business presence
  • 'Pay when the project succeeds' terms
  • No deposit capability
  • Scope: 'something like Facebook but for our niche'
  • Expecting agency deliverables on freelance budgets
  • Wants ongoing changes after final delivery with no retainer

Let's Talk
About Your
Project

Chris Martin
Manchester, UK
Within 48 hours